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Article from 1982 on future of gaming


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There was a time in 1982 when there were only three ".com" addresses. (symbolics.com, bbn.com, and think.com) The full article from which that picture above is taken does a much better job overal

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There was a time in 1982 when there were only three ".com" addresses. (symbolics.com, bbn.com, and think.com)

The full article from which that picture above is taken does a much better job overall:

image.png

But the NSF actually made predictions in 1982 that came a lot closer to reality for the year 2000, not so much about gaming, but the effects of the Internet in general:

https://www.washingtonpost.com/news/wonk/wp/2013/04/26/bold-predictions-about-the-internet-from-1982/?noredirect=on&utm_term=.d82663905c80

-----------quote from article until the end of the post---------------------

The report suggests that one-way and two-way home information systems, called teletext and videotex, will penetrate deeply into daily life, with an effect on society as profound as those of the automobile and commercial television earlier in this century.

We don't call it "videotex," but this sounds about right. The National Science Foundation report in question also made some surprisingly solid predictions about the Internet's broader societal and economic impact:

-- Individuals may be able to use videotex systems to create their own newspapers, design their own curricula, compile their own consumer guides.

-- Home-based shopping will permit consumers to control manufacturing directly, ordering exactly what they need for ''production on demand.''

-- There will be a shift away from conventional workplace and school socialization. Friends, peer groups and alliances will be determined electronically, creating classes of people based on interests and skills rather than age and social class.

-- The blurring of lines between home and work, the report stated, will raise difficult issues, such as working hours.

 

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